FX Artist Resume Examples

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Professional Resume Samples for an FX Artist

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FX Artist Resume Tips and Ideas

An FX artist resume has a lot of work to do in order to get you called in for interviews. This is an ever growing field, however, the competition for jobs can be fierce.

It doesn’t matter if your specialism is film and TV effects or video game visuals. To work effectively as an FX artist, you’ll need familiarity with numerous types of software, expertise with designing, processing and implementing visual effects and a good dose of creativity. That’s a lot of heavy lifting for a resume to do.

However, fear not. The following guide explains just what elements make an effective and successful FX artist resume. It will take you through all the design considerations, help you map out what courses and work experience to include and organize all the information in an efficient way. Use this advice along with our expert resume builder tool to build a resume that gets noticed by recruiters with ease.

Top Tips

Format
  • Reverse Chronological
Design
  • Don’t overdesign your resume
  • Use a little color and bold headings
  • Add white space between sections
  • Break up blocky text into bullet points
Photo

Not required

Sections

    Required:

  • Contact information
  • Resume summary statement
  • Work experience
  • Skills
  • Education

    Optional:

  • Projects
  • Achievements
  • Certificates and courses
  • Honors and awards
  • Hobbies and interests
Resume Length

1-2 x letter pages (8.5” x 11”)

Format

To get ahead in the Visual FX field, you’re going to need to demonstrate your experience working as an FX artist. Therefore it’s important to focus on communicating your work history above all else and should select a resume format that effectively does this.

For this reason, the most recommended format to choose is a reverse chronological design. This type of resume lets you go into the most detail about your experience in the field so far. It is also the most common style of resume used today, which will make it easier for a hiring manager to read through.

Design

As an FX artist, you’ll already be well familiar with basic design skills. The recruiter knows that and so will be expecting to see that you know your way around an effective visual design for your resume.

However, a resume is a professional document first and foremostly. Therefore, try and show a little restraint with the design features you include. You only need a little color around embellishing features like headers and dividing lines to keep it looking visually appealing. Keep the design as clean as possible without using visual elements like illustrations.

As the space on the page is limited you’ll need to be careful how you display your information. Of course, you should include plenty of detail but you need to avoid overwhelming the reader with information. Luckily this is quite easily achieved with a few small design tweaks.

By breaking up the longest texts into bullet points and using white space to good effect to separate out sections your document will be much easier to skim read. In a competitive sector like this that can often make the difference with the level of success you experience.

Photo

You won’t need to worry about adding a photo to your resume if you’re applying for a job that’s based in the United States. US employment discrimination law is quite strict and recruiters will most likely be put off advancing a candidate’s resume featuring profile photo for fear of showing bias.

Sections of a Resume

Choosing the sections of a resume appropriately is a great way to help you organize the information you present on the page. At the very minimum, however, these should include:

  • Contact information
  • Resume summary statement
  • Work experience
  • Skills
  • Education

However, beyond the essential sections above, you should also add as much detail as possible that marks you out as a truly outstanding and unique candidate. This could include information about side projects, awards you’ve won or any extra training you’ve done. This can all be expressed in the following sections:

  • Projects
  • Achievements
  • Certificates and courses
  • Honors and awards
  • Hobbies and interests

Format

Your resume doesn’t need to be too long, a single page is normally enough to do the job although you can add a 2nd if necessary. However, overall a shorter resume is better in this competitive job market. Recruiters will normally receive a large volume of applications for FX artist positions and longer resumes are more likely to either be passed over or not read in their entirety.

FX Artist Resume Section Headings

As the volume of resumes received for each job can be very high in the visual effects sector you need to grab a hiring manger’s attention with your document right away. You can achieve this quite well with a good resume summary statement.

With this 2-3 sentence introduction at the beginning of your resume, you have the opportunity to quickly place a few of your best skills, most impressive achievements and note a few of the tools you used to succeed at work. Make sure this is tailored specifically to the job you’re targeting by using the job advert or description and responding to as many of the requirements it lists as possible.

Work experience

Your work experience is the most important detail to include on your FX artist resume. Quite simply, without being able to demonstrate some level of practical experience working with the necessary effects software used across the sector, dealing with quality control or of mapping and designing effects for televisual media or the games industry. For each previous job you’ve held make sure to include the following information:

  • Your job title at the company
  • The name of the company and its location
  • The dates you were employed between
  • Your roles and responsibilities in the job you held

When explaining the tasks you undertook in previous jobs make sure to detail the specific impact you had on the company and the projects you were responsible for. Explain how you exceeded or met deadlines, how you advanced and developed projects specifically and the precise tools you used to achieve your results.

Skills

Recruiters are always eager to see the skills you’ll bring to their companies and your skills section should include a good mix of relevant hard and soft skills to meet their expectations. This could include any of the following:

Hard skills:

  • After effects
  • Design
  • Javascript
  • Team leadership
  • Particle systems awareness
  • Adobe Photoshop
  • Unity
  • Unreal Engine
  • Research
  • Physics
  • Graphic optimization

Soft skills:

  • Good communication
  • Decision-making skills
  • Time management
  • Creativity
  • Ability to work under pressure
  • Multitasking
  • Teamwork

Education

To be even considered for a role as an FX Artist, you’ll need to have a college degree. A relevant graduate degree such as Visual Effects, Graphic Design, Fine Arts or Motion Graphics and Animation will normally be enough to help you into contention.

In addition to your formal education, you should also aim to demonstrate further study via your resume’s education section. There are a lot of courses out there such as the Houdini FX Diploma or even courses created by studios themselves for budding FX artists. Studio based courses are, of course, highly valued as they teach the standards that are expected from professionals in the industry.

FX Artist Resume Vocabulary & Writing Tips

In order to work in the visual effects field, you demonstrate you know the industry and the work required inside out. To make sure this comes across on your resume you should ensure to much industry specific vocabulary as possible.

Using the right key phrases and expressions required in this sector not only give the hiring manager the best impression of you as a candidate as possible. It also ensures that your resume will pass easily through any applicant tracking software used by potential employers. This software could reject your application before it’s even been seen by a human recruiter if you don’t use a sufficient amount of visual effects expressions.

Words to Use

  • Memory
  • Liquids
  • Unity
  • Real-time rendering
  • Unreal
  • Particle effects
  • Digital simulation
  • Physics
  • Concepts
  • Javascript
  • Props
  • Destruction
  • Character FX
  • Art review
  • 3D Studio Max
  • Sculpting

Action Verbs

  • Structure
  • Create
  • Design
  • Produce
  • Lead
  • Texture
  • Promote
  • Compose
  • Coordinate
  • Map
  • Composite
  • Direct
  • Review
  • Analyze
  • Collaborate
  • Maintain

Resume Samples

1. Candidate seeking an FX Artist role

Creative and time-efficient FX artist with extensive experience of mapping, texturing and modeling effects for the game industry.

  • Worked within a team of 3 other artists to create AAA game visuals
  • Optimized graphics output of big special effect set pieces to meet system requirements of the final game
  • Structured and rendered liquid, smoke and fire effects
  • Play tested finished effects to ensure correct visual fidelity and provide quality control
Create my resume now
  • 3 yearsexperience
  • BAVisual Effects
  • Houdini FXDiploma
  • ProficientAdobe Creative Suite

2. Candidate seeking an entry-level FX Artist role

Amateur visual effects Youtuber currently creating high-quality liquid, particle and destruction effects for fellow streamers and for my own personal channel.

  • Interpreted and mapped physical objects based on real-life research of physical properties
  • Managed a YouTube channel about graphical special effects with over 10,000 subscribers
  • Optimized and compressed visual effects so they could easily be implemented into video footage without exceeding computer processing capacity
  • Created original character design effects and models
Create my resume now
  • BAMotion Graphics and Animation
  • 2-monthinternship experience
  • Experienced withAdobe After Effects
  • ActiveYoutuber