3D Artist Resume Examples

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Professional Resume Samples for a 3D Artist

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3D Artist Resume Tips and Ideas

The world of multimedia entertainment is more competitive than ever. This is a growing industry and 3D design and artistry are highly sought after skills in the field. However, to get the job as designer and artist in this sector you’re going to need a good 3D artist resume.

There’s a lot to fit into a resume for an artistic and technical profession like this. You need to demonstrate a high familiarity with rendering and design software, an ability to handle pressure and tight deadlines as well as a proven level of creativity.

Whilst this is no small undertaking this isn’t an impossible task. The following guide will show you how to create a resume that fits the profile recruiters will want to see from 3D artist candidates and what special touches turn a good resume into a great resume. Use these tips along with our professional resume builder to create a profile that gets you more interviews.

Top Tips

  • Recommended: Reverse-chronological
  • Optional: Combination
  • Use color sparingly
  • Don’t overuse graphics or illustrations
  • Use white space to keep sections readable
  • Break up blocky text into bullet points
  • Save the file as a PDF

Not required



  • Contact information
  • Resume summary statement
  • Work experience
  • Skills
  • Education


  • Projects
  • Achievements
  • Awards and honors
  • Courses and certificates
  • Hobbies and interests
Resume Length

1-2 x letter pages (8.5” x 11”)


In a sector like multimedia entertainment and 3D design, recruiters will want to see evidence of proven professional experience beyond all else. To cater to this necessity, the most recommended resume format is a reverse chronological design.

This design works effectively as it presents your most recent experience prominently and lets you go into more detail about the functions you performed in your previous and current jobs. It’s also the format most recruiters will expect to see.

However, if you want to stand apart from the rest you could also opt for a combination resume template. This balances your skills and experience equally on the page and this can sometimes help if you’re starting out in 3D artistry or changing careers to start working full time in 3D design.


As a professional designer and artist, you will need a resume that looks good. However, whilst this is a great opportunity to showcase your design skills this should only be done in moderation. A resume is still a professional document after all.

Avoid the temptation to overuse colors or graphic illustrations on the page. A few carefully positioned icons and some neutral color are normally enough to give your resume that little bit of flair that recruiters will want to see. The real meat of your graphic design and illustrator skills can be much better conveyed in your digital portfolio.

To make your resume really stand out to the recruiter however, it’s going to take more than visual embellishments. Creating a document that reads well and that is easy to skim-read is far more important in this particular case. However, this can be done quite effectively with the use of:

  • A clean and organized resume template
  • Bold and eye-catching sub-headers
  • Bullet point lists
  • A consistent and legible font

In addition to this, the way that white space is used on the page can have a profound effect on how your resume performs. Whilst you don’t want a page that appears too empty, you should aim not to overfill the document with information. If you stuff the limited space you have full of text, it will be much harder to read and could deter the recruiter from picking you in the hiring process.


If you’re applying for a 3D artist role in the US a profile photo will not be required. This is not expected by recruiters and simply wastes space on the page. Furthermore, it could lead to your resume being rejected by employers that are nervous about appearing to show bias in the hiring process.

Sections of a Resume

When it comes to organizing your resume effectively choosing the right sections makes all the difference. When writing your resume you should always include the following segments as a matter of course:

  • Contact information
  • Resume summary statement
  • Work experience
  • Skills
  • Education

In addition to communicating the essential details above, you can also express a lot more about your career history with one or more of the following optional sections:

  • Projects
  • Achievements
  • Awards and honors
  • Courses and certificates
  • Hobbies and interests

Resume Length

A good resume is usually a short one. This is because recruiters will only dedicate a handful of seconds to each application document they receive. The perfect resume length for a 3D artist is 1 letter page, however, extending to a 2nd is also possible. Nevertheless, keeping the resume a concise and skimmable length is the best choice overall.

3D Artist Resume Section Headings

With competitive positions in 3D animation and design, your resume is going to have to grab the hiring manager’s attention immediately. One of the most dependable ways to ensure this happens is by creating a good resume objective statement.

This doesn’t need to be a very long introduction to your resume but it can effectively and quickly show your top skills, experience and indicate that your goals align with the businesses. Furthermore, this can be tailored specifically to each job. Simply use the job posting as a crib sheet and pick out the features that best sell you for that position.

Work experience

Professional experience is essential to qualify you for any role in 3D design, therefore your work history section needs to look the part. You should detail the most relevant and recent roles you’ve held in the sector. As space is limited, avoid adding information about jobs you’ve held in other sectors unless the task you performed within them is transferable to 3D artistry.

To describe the jobs you’ve held in your career so far to the recruiter, you should indicate the following:

  • The name of the company and its location
  • Your job title within the business
  • The dates of employment
  • Your tasks and responsibilities

When you describe the responsibilities you held within previous and current jobs, focus on showing progression within the profession by not repeatedly mentioning recurring tasks. Simply indicate these at the earliest point that you acquired them in your career instead and focus more on the skills you gained as you grew professionally.

Also, make sure that the responsibilities you detail indicate the positive impact you had on the projects or teams you worked with. Mark down measurable details such as project goals, durations, and achievements you attained throughout your time with each company. If you demonstrate a proven and measurable track record of success in meeting goals this will give you a much better shot at being called in for an interview.


There are numerous skills required to make it as a great 3D artist and hiring managers will be looking out to see them on your resume. Therefore your skills section needs to do the business well. To get the most interest from your document, you should include one or more of the following:

Hard skills:

  • Drawing skills
  • Sculpt GL
  • Time management
  • 3D Studio Max
  • Rendering software
  • 3D modeling
  • Animation
  • 3D Slash
  • Project management
  • Maya

Soft skills:

  • Decision making
  • Collaboration
  • Detail-oriented
  • Creativity
  • Problem-solving
  • Ability to handle pressure
  • Teamwork


It’s tricky to get hired without a degree in this field. With so much in-depth knowledge required, it is better to apply for work in this sector with a BA in Fine Arts, Computer Graphics, Animation or another related discipline.

However, it’s not impossible to get a job as a 3D artist without a degree. With a sufficiently impressive portfolio, and perhaps some other certificates or accreditations in your education section, you could also make the grade in some cases.

3D Artist Resume Vocabulary & Writing Tips

The words used on resumes have never mattered more. Today increasing numbers of employers are making use of Applicant Tracking Software (ATS). These tools penalize resumes that underuse sector specific vocabulary or contain spelling mistakes.

To make sure that your resume passes through the filters successfully, ensure to write in enough relevant key phrases and expressions related to the field of 3D design. Once again the job description can be a great cheat sheet for the terminology the company is looking to see.

Words to Use

  • Character asset
  • Design packets
  • Visual effect
  • Storyboard
  • Multimedia
  • Environments
  • Animation
  • Game design
  • Animated movie
  • Graphics
  • App icons
  • Animatics
  • Programmers
  • Background objects
  • Play tester
  • CGI

Action Verbs

  • Develop
  • Research
  • Create
  • Model
  • Meet
  • Define
  • Edit
  • Texture
  • Render
  • Lead
  • Draw
  • Manipulate
  • Test
  • Display
  • Manage
  • Present

Resume Samples

1. Candidate seeking a 3D Artist role

Experienced and award-winning 3D artist with a keen detail orientated and creative approach to 3D character and location design.

  • Created and drew 2D and 3D concepts across numerous multimedia projects
  • Facilitated cooperation between the technical and creative teams via clear goals and time management strategy
  • Worked using Photoshop, 3D Studio Max and Sculpt GL to create models, rigging and animation cycles
  • Managed and approved rendered environments and character models used in a major feature film release
Create my resume now
  • 3 years
  • MA
    Computer Graphics
  • Award winning
    3D Artist
  • Specialist

2. Candidate seeking Intern 3D Artist role

Newly graduated 3D artist eager to build on successes producing 3D modeling and animations for student media and keen to build on experience of producing assets for an award-winning CGI short film.

  • Collaborated within a team of 3 to create high-quality rigging and 3D textures
  • Storyboarded and project managed art design of 1 student films and 2 independent video games
  • Interpreted object references and transferred the data cleanly into 3D design software
  • Illustrated character assets and environmental backgrounds
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  • 6 months
  • BA
    Fine Arts
  • Winner
    NYU Short Film Awards